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Realistic Ragdolls and Force
By: dDefinder
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V1.9 SE
-Added NMM installer menu

V1.9
-Updated humanoid ragdolls to latest patch 1.8 changes
-Minor neck and spine changes
-Removed dragon, skeever, horse ragdolls.

V1.8
-Fixed male humanoid ragdoll arm twist radius not matching with other ragdolls
-Adjustments to twist radius, angle cone, friction and mass for legs and arms of humaniods in attempt to fix the laying down leg splits and over flexable arms.
-Increased Z grab lift strength, you will still need to grab the upper torso or center area of the ragdoll to be able to fully lilt bodies

V1.7
-Increase friction to ragdolls
-Fixed beast female using default mass
-Merged easy lift to main plugin
-Weight adjustments to creatures

V1.6
-Falmar ragdoll changes to fix left knee from bending the wrong way, reduced twist on back to fix chest deformation, and loosen neck
-Weight increase to bear
-Reduced troll's default arm angle cone and elbow that cause it to bend in unnatural ways
-Fixed male humanoid ragdoll neck not matching with female ragdolls
-Added plugin for increase fall damage

V1.5
-Added more ragdolls for creatures
-Changed male human ragdolls from using the default values for their legs. Fixes odd death placement that was an issue in vanilla ragdolls.

v1.42
-Easy Lift plugin changed from light to normal version.

v1.41
-Added missing linear damping for certain creatures.
-Added "Easy Lift" from my other mod to counteract the heavier mass of the bodies. Should be able to lift normal bodies now.

v1.4
-Added replacement ragdolls for some creatures.
-Ragdolls are now heavier resulting in realistic fall velocity.

v1.3
-Added new ragdoll files for non-creatures. Ragdolls will be less stiff. body parts should now bend and twist more realistically.
-Added Medium force esp

v1.2
-Increased and added value for magic dead force. A bit more force for magic kills but more for the Unrelenting Force power
-Removed Range Only and Minor optional plugins
-Added reduced force. which should be about 25% force of that of the default

v1.1
-Added plugin to only change force on range attack.
-Added missing melee damage force value, resolved decapitations from not working.

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Description
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Reduces the extra force applied on ragdolls to a more realistic level and replaces ragdolls so that they are no longer stiff and now fall at a faster velocity.

Realistically, arrows do not apply force on bodies and will crumple to the ground. Should be more satisfying and less cartoonish. Basic magic attacks also apply, such as getting hit with a lightning strike will fry you and not push you away. There is an optional file to apply a bit more force if you desire.

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Features
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ESP:
-Reduces the amount of force for ragdolls to realistic level with different force options to choose from
-Fixed glitch with lightning spell duration causing ragdolls to launch themselves when killed with any weapon
-Arrows will no longer push bodies far away when killed with stealth damage
-Realistic ragdoll reaction from melee hits. Higher the final hit damage the more force is applied
-Magic no longer sends people flying 20 feet away
-Unrelenting Force Shout should still send ragdolls flying

Ragdolls:
-Less stiffness to overall limbs of ragdolls by increasing their bend and twist radius.
-Weight increase for most ragdolls for realistic fall velocity
-Increased friction. Ragdolls had almost no friction which resulted in ice-like sliding.
-Fixes kneeing upright ragdolls and other odd poses for humanoids due to arms and legs being overly stiff
-Back spine loosen up a bit
-Increase neck twist and bend radius
-Arms are now able to twist behind the back

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Three types of forces to choose from:
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- Realistic Force:
Ragdolls will crumble to the ground when killed. Small amount of force applied to magic kills.

- Reduced Force: (25% of vanilla force)
Ragdolls will have a higher reaction from melee, arrow and magic kills compared to Realistic.

- Medium Force: (85% of vanilla force)
Ragdolls will react more greatly to melee and range kills more than Reduced Force. Magic will have high pushback but not as powerful as vanilla.

- High Force (105% of vanilla force)
Very High Force for melee and range attacks

Optional files

- Increase fall damage:
Player and npcs will have increased fall damage. This can be used independently. x2

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HOW TO INSTALL
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extract the files into:
...\Steam\steamapps\common\Skyrim Special Edition

-Open the Skyrim launcher or nmm
-Click on data files
-Check the box for "Realistic Ragdoll Force..."

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FAQ
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Q: Player sent flying when going into ragdoll (Knockdown, killed, ect...)
This is a known issue with "Enhanced Camera" mod. Use the fix that is found on that mod page.

Your FPS needs to be capped at 60. The game's physics is not designed to handle FPS above 60.

Q: More force for magic and less for arrows?
Magic and arrows share the same force value so I can't make one have more force than the other.

Q: Paralyzes spell on death cause ragdolls to become statues(stiff)
It's a vanilla bug with that spell. use this Mod: http://www.nexusmods.com/skyrim/mods/34108/?

Q: Ragdoll arms do not raise above their shoulders.
There will be some bad deforming of the shoulders if I allowed this.

Q: Can't lift bodies
It depends on what part of the body you grab usually the upper torso is where it's easy to lift bodies. If you don't use the plugin file you may not be able to left bodies.

Q: Ragdolls are still sliding on certain surfaces
The friction of the ragdolls are already high. The problem is that when they interact with meshes, such as, rocky stone paths or certain spots in the landscape that appear as grass but are actually giant rock meshes, will still cause ragdolls to slide unrealistically.

Q: Skyrim intro cart issues
I cannot confirm these issues. It's mostly caused by conflicting skeleton meshes. Make sure that you let other mods replace the skeleton.nif from this mod, even if it's for a compatibility patch. Higher framerate than 60 will cause issues with physics. 